Sophie is a product designer living in San Francisco
and working at Facebook.

Lookout for Android & iOS

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Simple, elegant mobile utilities

As Lookout's first Product Designer, my goal was in creating friendly and beautiful apps that break all conventions of what a mobile utility can do. Our apps are used by 16 million people in 170 countries, leading mobile security and utility on Android and iOS.

role

Product Design
Interaction Design
Visual Design

using

Android SDK
Photoshop CS5

for
Lookout Mobile Security
MyLookout.com

Windows Phone

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Why don't our mobile apps really talk to each other?

If they did, maybe we'd flip between less of them to accomplish simple tasks. Maybe the dialogue would make our phones more aware, more relevant, better at bringing coherence and connection to our lives. In attempt to envision these possibilities with Windows Phone and MS Research, I helped prototype a mobile OS designed to be greater than the sum of its apps.

role

Product Conception
Visual Interaction Design
Preso & White Paper

using

C# / XNA
Photoshop CS5
Illustrator CS5

for

Microsoft Corp.
Applied Sciences

Brick Invaders for iOS

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Breakout, reloaded

Brick Invaders is a twist on the classic Breakout game. Instead of moving a paddle back and forth, players draw surfaces using touch that bounce the ball and destroy bricks. The Brick Invaders are boss characters who can move all the bricks on their levels, but players get help from random item drops that can power up the ball or bring physics on your side. Two friends in Seattle and I decided to start building Brick Invaders in September, mainly for all of us to experience making an iOS game for the first time.

role

Visual Graphics
Game Design

using

Photoshop CS5
Corona SDK

for

Myself and friends

Mayhem

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Automate ALL the things

Mayhem is a sensors-based automation platform designed to have a near-zero learning curve. Users simply connect a Trigger to an ensuing Action, and app does everything else — like send you a text when your cat jumps on your couch, or start playing a song with a faster tempo when more movement is detected. In addition to the default set, users are able to program their own Triggers and Actions and share them with the open-source Mayhem community.

role

Product Design
IxD & Visual Design

using

Photoshop CS5
Illustrator CS5
C# / XNA

for

Microsoft Corp.
Applied Sciences

Limoncello

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Limoncello, a deep-zoom social stream

Working with Microsoft Live Labs, we set out to design a new aggregated social stream built from the ground up for touch. It utilizes railed zoom/pan and drag/drop gestures for interaction with the content, such as seamlessly starting a Facebook video when the user zooms into its thumbnail. We explored touch interactions within other other visualizers as well, like this location-based view.

role

Product Design
IxD & Visual Design

using

Photoshop CS5
Illustrator CS5
C# / XNA

for

Microsoft Corp.
Applied Sciences

vBulletin for Web & Mobile

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The internet grew up using forums; why didn't they grow up with us?

My role as the solo designer of vBulletin was an all-encompassing one. I signed-on to do a complete redesign of the vBulletin web software, which involved balancing between a ) broadly innovating a product design unaltered since 2006 and b ) considering for the legacy userbase of a platform running the majority of forums from the past decade. After we launched vBulletin 4.0, I helped create the vB Mobile Suite which allowed site owners to deploy custom-branded iPhone apps from our web builder.

role

Product Design
Visual Interaction Design

using

Photoshop CS4
Illustrator CS4
CSS/HTML

for

Internet Brands Inc.
vBulletin